Core Escape
CORE ESCAPE
You're a humble miner, who unfortunately has dug too deep, and too greedily. Striking a high pressure magma stream you're now in a race for survival against the ever rising lava below.
Why is your mine shaft so irregular? Why did you place all these things in the way? Those sound like question you don't have time for because you need to get moving!
Known Issues:
My platformer code is not perfect, that is to say if you Jump up into a closing door, it will likely glitch out... unsure if there are other edge cases, maybe next time I'll just go off the shelf for the physics.
About the Game:
Core Escape is a vertical platforming game for the 8 Bits to Infinity 'Vertical-Jam' .
My main desire was to avoid the first thing that came to my mind from a vertical scrolling game, that being a plane or space shooter. Nothing against those game types at all, just wanted to try something else. So here we are.
There were many early ideas that I just had to cut for time, such as powerup choices when you reach certain scores (think vampire survivors and the like). These would be things like a grapple hook, a drill hat, glue to stick to walls, etc.
About the Art:
Low resolution pixel art is my Jam. although trying to combine both the low tile resolution AND the 1-bit colour was a new challenge, I've only done 1-bit at larger scales before so that was a real challenge for me. We're I do to the game again I'd likely increase to 4 colours to get a lot more out of the visuals in the given space.
With the exception of the fonts, the games title plate on the start screen, and the completely unrelated, and unnecessary fishing mini-game... All of the gameplay assets were built as an 8x8 grid of 8x8 tiles... For no reason other than sometimes It scratches that really nice brain itch when numbers line up like that.
(Note: for practicality some tiles are imported as pairs, 8x16, 16x16, etc. This just simplified implementation avoiding me having to manually stack sprites together, but it's what old games do anyway, making meta-sprites and meta-tiles)
Fonts Used:
- ChubbyPixel by FatWednesday (It me!)
Audio:
- Bfxr and Audacity
- Recycling some music I made for my Retroload project.
Status | In development |
Platforms | HTML5 |
Author | FatWednesday |
Genre | Platformer |
Made with | Unity |
Tags | 1-bit, Pixel Art |
Comments
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I had fun playing this, I enjoyed the art, the music was fitting, and it I liked the signs enough to risk my hide repeatedly trying to read them and then run for it. Some kind of achievement for score levels would be nice to keep us climbing! As others have noted, I'd add an instruction about the double-jump somewhere. Nice work!