At Lands End
Post Jam Update:
- Sanity decay lowered.
- Fixed a number of missing colliders allowing out of bounds.
- Sanity no longer decreases during lockpicking or narrative delivery.
- Adding back back button on HUD to make it more accessible.
My entry for DungeonCrawlerJam24
Now I don't think I've ever made a dungeon crawler, or even played on in years, if ever. So what better game to try and make :D.
Since I didn't get a controls screen in there, here's the rundown.
Movement: WASD, ArrowKeys, or NumPad.
Interact: Space or E
Inventory: Tab
Disclosure: I've not had time to bug test as thoroughly as I might like, so there's always a chance there's some walls you can walk through somewhere that I missed, if you see them... just walk back and pretend nothing happened.
Too Short, More Reading
Anyways, this is not a typical dungeon crawler that focuses on combat, enemies, and loot. Instead due to my limited availability/time I went with a more narrative based game, with the same controls/viewpoint as a dungeon crawler. (So apologies if you're not a fan of reading).
Overall I feel like it feels less like a finished game, and more of a vertical slice of what could be a game with further work.
As always with these Jams, I went solo, and tried to get my hands dirty by filling in some of the gaps left by my main building asset pack, creating a few extra parts, and models for interior spaces. Much more comfortable with Blender now, until I forget it all and find myself back on google the next time I try 3D in a game jam.
If it's not listed as a credit below, then It was done by yours truly.
Audio (with minor edits)
- sfx_thunder blast.wav by bajko
- single_thunder_clap.wav by SpeedY
- Thunder by Fission9 by SpeedY
- massive wind_rainhttps://freesound.org/s/518600/ 321.mp3 by leo153
- Wood Crate Destory 3 by Bertsz
- Lock 1 - Remove Key 1.wav by SpaceJoe
- Lock - Unlock.mp3 by BILLARAS299
- Wooden door open-close by Ryding
- Monster In The Field by David Fesliyan (cut and slowed down)
Fonts
Models
Status | In development |
Platforms | HTML5 |
Author | FatWednesday |
Genre | Adventure |
Made with | Unity |
Comments
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This is really cool. My only question... am I supposed to lose sanity that fast?
It might not be super balanced. Given that I knew the area quite well I was probably not exploring enough to spend the kind of time outside that first time players might be. But prior to getting the necessary item, you loose about 2% a second.
nice